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1,000 Needles

Always deals exactly 1,000 damage to one enemy, ignoring defense and protections.

Why this grade

Early — A
A guaranteed 1,000 damage ignores defense entirely — early bosses barely have that much HP.
Late — D
Fixed damage that never grows becomes pocket change once everything has five-digit HP.

Where to learn it

Eat works when the enemy is at ¼ of its HP or less; during Trance, Cook works at ½ or less. This is the #1 reason Eat “doesn’t work”.

  • 1,000 NeedlesEarlyALateD8 MP

    Always deals exactly 1,000 damage to one enemy, ignoring defense and protections.