1,000 Needles
Always deals exactly 1,000 damage to one enemy, ignoring defense and protections.
Why this grade
- Early — A
- A guaranteed 1,000 damage ignores defense entirely — early bosses barely have that much HP.
- Late — D
- Fixed damage that never grows becomes pocket change once everything has five-digit HP.
Where to learn it
Eat works when the enemy is at ¼ of its HP or less; during Trance, Cook works at ½ or less. This is the #1 reason Eat “doesn’t work”.
Always deals exactly 1,000 damage to one enemy, ignoring defense and protections.